Patch notes, November 17, 2017
EPONYMOUS » Devlog
Hi all, I've just rolled out an update to fix a few issues and add some requested features.
- Updated OpenGL initialization of render target textures. These now get zeroed out by default, and depth-stencil attachments have been altered to improve framebuffer completeness/validity. This change is intended to address rendering glitches seen on some Mac and Linux configurations. I can't guarantee it'll work for everyone or that it won't break anything else, but it should be an improvement.
- Added toggles for inverted axes and texture distortion.
- Fixed a location in the world where the player could get stuck.
- Added a Mac icon set.
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EPONYMOUS
In Which a Work Is Known by Its Reading
Status | Released |
Author | J. Kyle Pittman |
Tags | 3D, First-Person, Horror, Metroidvania, Short, Story Rich, Surreal, Voxel, Walking simulator |
Languages | English |
Accessibility | Subtitles, Configurable controls |
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